Papervision3D vs. Away3D – Part 2: Well, maybe not.

Meh, I gave up on my idea of switching to Away 3D, mainly because it’s stupid. While it would certainly make sense considering how papervision is most likely dead, Away3D is probably not that much more productive and better.

Considering how hard it has already been to figure out things like 2D/3D projection, dynamic materials and the insanely god damn uber-annoying animated dae models – besides countless mathematical problems – it would be a ton of wasted effort. I suppose there are solutions for of those most problems, but finding them is probably even more of a royal pain than it was to find them for Papervision3D. I don’t really understand why, but in general there seems to be a bit less blogs and tutorials around and since Away3D uses an archaic mailing list, there’s tons of hardly usable duplicates of every thread. And reaching dead ends means that you have to ask the question yourself, possibly waiting for several days before you get an answer.

While it would certainly make sense on the long run, the idea of having to figure all of these things out AGAIN, before I can continue with even the most basic tasks, completely killed my mood for months. So I’ll better continue with what I have, keep up the speed and maybe consider changing engines once I’m done. Which would probably be best, because molehill is at the horizon and will most likely change everything anyway…

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