Wow. In Papervision3D, the function to replace materials on a cube I’ve mentioned earlier also works on Collada models, which I wouldn’t have expected. Considering how well implemented Collada is (in all engines I’ve tried), I was seriously expecting that this isn’t possible. But it is. Just be sure to get the right material name and it works like a blast. Collada files are XML-based, so the name can be traced rather quickly:
<library_materials> <material id="_1_-_Default-material" name="_1_-_Default"> <instance_effect url="#_1_-_Default"/> </material> </library_materials>
It’s the id, not the name. You can also trace it from AS3 with:
trace(dae.materials);
, which is surprisingly simple. Replacing it works the same way as with a cube:
dae.replaceMaterialByName(material, "_1_-_Default-material");
I suppose this was especially easy because I used a UV-Mapped model with only one material, but it should work the same for models with multiple materials.
With the bases loaded you struck us out with that asnewr!