My .dae is currently 150KBs large – which isn’t much – but more complex models can probably easily get into the megabyte-range. And then it will definitely sum up and take time to load. An easy way to reduce Collada filesizes:
- Open the file and delete double spaces, tabs, line breaks.
- Delete Collada overhead not required for Papervision3D’s Collada parser (trial & error)
- Search & Replace long object names like Bip01_Arm_Torso_Spine-node-transform_Bip01_Spine-node_transform-input-array into b1ats_nt_b1sn_tia or something even smaller, as long as it’s unique (trial & error again)
- Insert the XML into a Flash-file and load the .swf instead of the .dae.
While the second and third part are optional and only recommendable once the model is final, the flash-part is really efficient, because (unlike .dae-files) swf-files use compression. All in all I got from 150kb to mere 10kb. Nice, nice.
A while ago I wanted to broaden my horizon and two things came into my mind: Motion Graphics or 3D Modeling. At work I see others doing that frequently and I’m just as frequently awestruck by what those people can accomplish (Well, that feeling is mutual, but you know: the grass on the other side). And then there’s that talk about “Hypernurbs”! Now, if that doesn’t scream Sci-Fi, I don’t know what does.
Despite my best intentions, I failed miserably: I claim to have some basic understanding of both, Motion and 3D, but at the end of the day I’m just a total noob. It took me hours for the most basic things and the prospect of having to waste days and weeks before getting anywhere remotely OK was less than promising.
Cobbler, stick to thy last. For me, interactive and Flash-based 3D is the probably the only proper way to go.
Flash CS4 already provided some basic 3D functionality that Adobe tries to improve, but currently it mostly sucks. Those new motion tweens are already a major pain in the ass, but without z-sorting, cameras and lighting? As they are now, Flash’s internal 3D methods are at best appropriate for online banners. For interactive websites and 3D worlds? Not so much.
Some time ago I’ve already had some first experiences with Papervision3D (a 3D engine for flash) and fiddled with a few of Mr. Doob‘s sources – though what I achieved in the end was more due to endurance than skill. Even getting PV3D to run was already a mess of its own, because there’s still much development going on and different versions vary greatly enough to keep older tutorials and files from running.
Without a rich pool of online tutorials found for other technologies, it’s quite hard to get into Papervision3D. Some months ago I was finally recommended the Papervision3D Essentials book, bought it and it’s a bliss. It’s like the missing tutorial you’ve always been looking for: from downloading sources to mere cubes and cones to more advanced problems like performance optimization; everyting is explained comprehensively and in detail (and at thirty-something bucks for both the book and pdf it’s a steal). If someone wants to get into 3D Flash, this is the proper way to start.
Summer is the season when I feel the necessity to take a cooling shower every five minutes and redesign my website, though I’m not sure if there’s a connection. Anyway: this summer is no exception. If I counted correctly, my website’s next version should be the eighteenth – quite the number.
My website was, to give a brief review, for many years supposed to showcase my drawings – only that I never had any, because I don’t draw. I make websites.
Whatever. The next version is supposed to be a bit more “mature” than previous versions; less experimental, easier to use and with a very reduced sitemap. A classic portfolio with anything you’d expect, though as good and sophisticated and complex and voluminous and fancy and creative as I am able to make it.
I’m feeling a bit awkward and embarrassed that I actually dare to say this, but I really want to get The FWA‘s Site of the Day award – the most prestigious online award and, in my opinion, the only one that matters. The technological and creative level of The FWA’s winners is incredibly high, they’re beyond any doubt the very vanguard of webdesign.
And even though I consider myself experienced enough to make good websites, I consider my chances to be rather slim. But failing won’t be a problem, because the next summer will come, without a doubt, and so will better skills :)
In any case, I’ll use this blog to keep track of this or other projects!